![]() ![]() SP reduction amount increases per number of Evolution Points. Enemies are unable to use any normal attacks or skills.Įvolved Effect: Reduce the SP of all dancing enemies per second. Enemies attending the concert have their movement speed reduced to 2.5. For every second of her performance, she recovers HP. R: PeacemakerHart puts a show for 5 seconds, causing her all enemies in a certain range to dance. Type: Aura/CC/HP Regen (Evolution: SP Debuff) Each stack gives Hart 15% skill amplification allowing Hart to boost her abilities, mainly her Q. By putting an evolution point in Hart’s E, Hart gains a stack for each time she dashes. Do note that the cooldown only starts once the timer runs out or all dashes have been used. Hart is also capable of dashing through walls making great escapes and saves time on traveling. Hart’s core ability no matter what build, Hart will be able to kite her enemies with ease as well as gap close when ahead. Each dash shoots out a sound wave that hits one nearby enemy. Hart is able to dash to a certain location and can reactivate 2 more times. She moves 2m and strums her guitar, discharging sound waves in a 4m area around her and dealing damage to enemies hit.Įvolution Effect: Activating this skill grants skill damage amplification per number of Evolution points. By putting an evolution point in her Q, Hart can slow her enemies if her Q connects allowing Hart to kite and gap close easier.Į: Flanger Hart quickly dashes in the targeted direction, she can activate this skill an additional two times. ![]() During this time, Hart can freely move and use her other abilities. As you continue to charge it, the base damage and AP scaling increases. After activating her Q, Hart will charge her ability for up to 4 seconds and can shoot up to long ranges. She deals damage, the amount depending on how long she charges.Įvolved Effect: Reduce the movement speed of enemies hit per number of evolution points. She can charge for up to 4 seconds and the sound waves stay for 4 seconds. When she strums the guitar again, the charged sound waves are released. 75%AP)Įvolution: 0/15%/30% reduce movement speed Hart can upgrade her passive to throw an additional auto which is great for builds that focus on autoing her opponents. By upgrading your guitar, you will unlock upgrades to Hart’s abilities. However the best part of Hart’s passive is her evolution points. With Hart’s innate slow attack speed as well as certain builds not relying on autoing her target, Hart won’t be reliably regaining her stamina early on or overall the whole game. Hart earns an evolution point when she crafts an Uncommon, Rare, or Epic weapon for the first time. She discharges one additional sound wave per Evolution point she has. They can also be referred to as the "old gods", meaning they were worshipped more heavily in the past.Passive: FeedbackIf Hart deals damage to an enemy with a normal attack, she recovers some SP.Įvolution Effect: An additional sound wave is discharged with every normal attack, dealing damage. The Greater Gods are more widely worshipped while the Shadow Gods have smaller, more devout, groups of worshippers. The difference between the Greater and Shadow gods is not in their power but in their amount of worshippers. The priest of the next god you wish to worship will refuse you as a follower if you do not meet these requirements. You may worship a maximum of 3 Greater Gods, but none of your gods can be enemies. Descriptions of the individual gods and goddesses were taken from the official EL forum at The Great Almanac of the Gods. ![]()
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